Sunday, 21 August 2011

Reflection

The project so far has been quite tough but also eye-opening at the same time. From the initial task of choosing the architect and understanding their architectural designs, to the creation of spore creatures and the amalgamation of various elements (environment, architecture, paper models, spore creatures etc) into the single design, I've come to understand that many designers draw inspiration from all around them and generate designs from various ideas.

The beginning involved choosing an architect and understanding their designs and architecture. From here, I drew some ideas from his designs in developing my spore creatures. For my first group of creatures, I tried to make their body shapes literally the same as the physical form of his architectures. The second group of creatures however I decided to take a more abstract approach and tweaked them to fit the habitat/environment I initially envisioned for them.

From here on, my approach to drawing upon ideas from other sources (primarily from my chosen architect) picked up a lot. The paper models I made were an abstract adaptation of Ron Arad's more rigid and stiff designs. The environment sketches were linked in with a consideration of the creatures 'natural' habitat, and by extension, my chosen designer's architecture. When I transferred and converted the sketches into 3D models, I imagined how the creature would move throughout the environment and also how an architecture (using similar design themes as Ron Arad's) would fit within the modeled environment. For the architecture, I was heavily influenced by Ron Arad's various fluid and continuous designs, influenced by the environment and also influenced by the creatures as I imagined how they would live in such an architecture.

Reflecting back on the project, much of the current work has been as a direct result of both Ron Arad's designs as well as my spore creatures. These two elements have come together to generate much of the current work now and will continue to affect future work.

The project has developed rapidly over the 5-6 weeks. It has continuously changed over a period of time as I have gradually incorporated more and more ideas and design themes into my work. I have drawn inspiration primarily from my chosen architect Ron Arad and his various pieces of work, including his architectures, art pieces and furniture designs. I tried to concentrate and understand the underlying themes in his designs, and also tried to understand WHY and HOW he came to his design decisions. From there, I incorporated not only his ideas that manifested in his physical architectures/designs, but also his design decision making process-I tried to put myself in the shoes of Ron Arad and imagine how he would design a particular architecture.

I of course put my own individual ideas in as well. I tweaked and blended his designs with my own ideas, as well as other sources of inspiration to generate much of the work that can be seen on this blog. Every piece of work here is linked to one another in some way or another.

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